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Published on March 30, 2024
"Mind Over Joystick: UT Austin Brainiacs Hatch Thought-Powered Gaming Revolution"Source: University of Texas at Austin

In a significant leap forward for assistive technologies, researchers at The University of Texas at Austin have engineered a universal brain-computer interface that might soon allow people to play video games using nothing but their brainwaves. As mentioned in a recent announcement, this breakthrough system utilizes machine learning to adapt to individual users, bypassing the lengthy calibration process that has hindered the wider adoption of brain-computer interfaces.

The team, led by José del R. Millán, professor in the Cockrell School of Engineering’s Chandra Family Department of Electrical and Computer Engineering and Dell Medical School’s Department of Neurology, has designed an interface that can self-calibrate through repetitive use. According to University of Texas news, this represents a major advance in making the technology more accessible and reducing the need for a specialized team to calibrate the system for each user.

Graduate student Satyam Kumar, part of Millán's lab, outlined the potential impact on clinical settings, saying, “This technology will make it so we won’t need a specialized team to do this calibration process, which is long and tedious.” Their research findings, which have been published in PNAS Nexus, demonstrated the efficacy of the system with 18 subjects who were able to control a digital car in a racing game using only their thoughts.

The innovation lies in a cap fitted with electrodes that collect brain signals and an adept decoder that translates these signals into game commands. The researchers emphasized that, while the initial test included subjects without motor impairments, the real victory would come once the technology is proven to work for those it's most intended to benefit—people with motor disabilities. "On the one hand, we want to translate the BCI to the clinical realm to help people with disabilities; on the other, we need to improve our technology to make it easier to use so that the impact for these people with disabilities is stronger," Millán told the University of Texas news.

Moving beyond gaming, the team showcased at the South by Southwest Conference and Festivals the interface's potential in controlling rehabilitation robots for hand and arm therapy. This showcases how the technology could be integrated into a multitude of assistive tools, aiming to improve the daily lives of individuals with disabilities. As the research progresses, the possibility of brain-controlled wheelchairs and other practical applications continues to unfold, marking another step toward better accessibility and independence for those who need it most. “The point of this technology is to help people, help them in their everyday lives,” Millán concluded.

Austin-Science, Tech & Medicine